Devlog #005: World Resources
dev : 08 May 2026

Survival in Yugopunk is grounded in the environment around you. Everything you build, cook, craft, or carry starts somewhere in the open world and knowing where to look makes all the difference. Before you can build a shelter, craft a weapon, or cook a meal, you need raw materials. This devlog covers how the world provides them and how each resource type connects to a different layer of the game.


Woodcutting

Trees and bushes are your first real resource. An axe is all you need to get started. Chop a tree down and watch it fall. Bushes give you smaller cuts of wood without the full sequence, useful when you need quick material on the move.

Wood feeds almost everything in the early game. It's the foundation of your first base, your first devices, and if you're running a generator is also your fuel supply.


A large tree mid-fall, the trunk has just been cut, about to hit the ground.

Foraging

The land is overgrown in places, and that works in your favour. Plants, mushrooms, wild vegetables, and scrap junk are scattered across the world: near riverbanks, along forest floors, in open meadows, and by the side of roads. No tool required, just walk up and take what's there.

What you gather depends on where you look. The right plants can be brewed into tea or turned into food. Some foraged materials go straight into basic tools, simple weapons, basic items and decorations — small things that make your base feel lived in. A wooden club doesn't ask for much. And if you find a metal pipe in a pile of scrap, hold onto it. It has its uses. A scythe or sickle needs a bit more, but both start with what the land gives you.


Player foraging, surrounded by plants and overgrowth.]

Reaping

Overgrown land gets in the way when you're trying to build. A scythe lets you clear it, and the grass you cut drops fibre. A sickle works similarly: use it to cut through plants and bushes quickly, and you'll pull extra fibre from those too.

Fibre is a small but important material. It goes into the simple first-tier Burlap gear set, the game’s first tier of clothing. Nothing flashy, but it will act as basic armor and keep you warm through the first cold night.


Player using a scythe or sickle on overgrown grass or bushes. Open field or meadow setting, natural daylight.

Looting

Abandoned cars on roadsides still hold useful scraps. Dungeons, buildings, factories, farmhouses, and old gas stations carry loot in drawers, containers, and storage spots left behind by whoever was there last.

Looting is more dangerous than foraging. You're walking through buildings where enemy NPCs can be waiting. Before you go in, empty your backpack, sharpen your knife, and reload your gun. What you find is worth the risk — materials, basic armour, and warm clothing.


Player inside a dungeon or abandoned building. Dark interior, flashlight visible.

Shovelling

Sand and clay appear as visible patches in the terrain. You'll spot them near water and in open ground. A shovel is all it takes to start gathering. Where there's no sand or clay, you'll find dirt instead. A shovel handles all three.

Clay goes into bricks. Sand goes into glass. Dirt is useful for farming and for shaping the terrain, raising or flattening ground when you're laying out a base.

All three are easy to overlook early on, but hard to do without later. They are essential if you want to move beyond wood in your construction work.


Ground-level shot showing a visible sand or clay patch in the terrain. Player with shovel nearby or mid-dig.

Mining

Mining is a late-game resource layer. You'll find some ore veins in the open world, but the real deposits sit inside abandoned mines and mining complexes that will function as dungeons built around the mining loop. You’ll need to fight enemies, but the reward for beating them is big.

Mining requires a pickaxe and some patience, but the output is worth it. Right now, mining feeds directly into the furnace; raw ore goes in, and ingots come out. The foundation of weaponsmithing and higher-tier devices. We're building more on top of this, but the core loop is in place.


Furnace running, ore going. Warm light from the furnace.

What Resources Unlock

Every resource category connects to something further up the chain:

  • Woodcutting – base structures, wooden devices, generator fuel, simple crafting, decorations.
  • Foraging – food, drinks, basic tools, simple weapons.
  • Reaping – Fibre for tools and the first-tier gear set.
  • Shovelling – clay bricks for construction, sand glass for crafting, dirt for farming and terrain shaping.
  • Mining – metal ingots via the smelter, weaponsmithing, higher-tier devices.

The world is designed so that no single activity covers everything. You'll move between all of them as your base grows and your needs change.


What We're Working On

The resource systems are functional and actively being expanded:

  • More Forageable Plants – materials tied to specific biomes.
  • Expanded Crafting Recipes – makes better use of combined materials.
  • Richer Loot Tables – across dungeon types.
  • Additional Smelter Outputs – metal-tier crafting.
  • Hunting – hide and fur for warm clothing.

Thank you for following the development of Yugopunk. For updates, previews, and behind-the-scenes content, follow us on our social channels or sign up for the newsletter.


Until next time,

Sunbox Games

FAQ

When is the game going to be released?

The game is currently in development, and we’re working hard to make it the best it can be. While we don't have an official release date yet, we’ll keep you updated throughout the development process. Make sure to subscribe to our mailing list and follow us on social media so you don’t miss any major announcements or early access opportunities!

What game engine are you using?

We're building the game in Unity, a powerful and flexible game engine widely used in the industry for both indie and AAA titles. Unity allows us to bring our post-catastrophe world to life with immersive environments, smooth co-op mechanics, and cross-platform support.

What platform is this game for?

Our goal is to launch the game on PC first, with plans to bring it to other platforms (such as consoles) in the future. We're committed to making the game accessible to as many players as possible and will announce official platform support as development progresses.

JOIN THE COMMUNITY

Yugopunk is currently in development, and the community plays a key role in its growth. Stay connected by following our social channels or subscribing to the official newsletter.

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Yugopunk
YUGOPUNK
Post-catastrophe survival co-op set in a Yugoslavia-inspired world.
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